Teaching Arabic Vocabulary Through Language Games for Accelerated Class Students at Imam Syafi'i Islamic Boarding School (A Descriptive Study Using LearningApps.org) تعليم مفردات اللغة العربية من خلال الألعاب اللغوية لدى طلاب الصف المعجّل بمعهد الإمام الشافعي (وصف استخدام منصة   LearningApps.orgنموذجا)

##plugins.themes.bootstrap3.article.main##

Shahwatul Islam Rakhmat
Yola Anjela
Mulyadi

Abstract

This study aims to describe the use of LearningApps.org as a language game medium in teaching Arabic vocabulary for accelerated class students at Imam Syafi'i Islamic Boarding School. The accelerated class is characterized by its intensive content and limited time, which demands innovative and engaging learning media that can support effective vocabulary acquisition. A qualitative descriptive approach was employed, with data collected through observation, semi-structured interviews, and documentation, involving eight students as participants. Four types of games were implemented: pair matching, word guessing, multiple choice, and fill-in-the-blank. These game types were selected because they incorporate visual, audio, and interactive elements that stimulate multiple learning channels simultaneously. The findings indicate that the use of this platform significantly increased students' enthusiasm, participation, and motivation in vocabulary learning. Students were observed to retry activities independently after errors without showing frustration, and positive social interaction among peers was also recorded. The visual, audio, and interactive elements embedded in the games were found to enhance vocabulary retention in students' memory. Furthermore, several students reported accessing the platform outside of class hours, indicating the emergence of intrinsic motivation. The study concludes that LearningApps.org is an effective and flexible learning medium that aligns with the characteristics of digital-native learners and provides an engaging and meaningful learning experience, particularly in time-constrained learning environments such as accelerated classes.

##plugins.themes.bootstrap3.article.details##

Section

Arabic Language Education

References

Ammar Ali, Madi. 2022. “Ahamiyyat Al-Lughah Al-‘Arabiyyah Wa Mumayyizātuhā Ahamiyyat Al-Lughah Al-‘Arabiyyah Wa Mumayyizātuhā.” (IMIES) International Muktamar for Arabic Languange and Islamic Studies 1 (2): 354–72.

Aulia. "Syu‘ūr ath-thullāb tijāha at-ta‘allum biistikhdāmi al-al‘āb al-mawjūdah fī LearningApps " hasil wawancara pribadi: September 2025, Markaz Tahfizhul Qur'an Imam Syafii Makassar.

Aqilah. "Syu‘ūr ath-thullāb tijāha at-ta‘allum biistikhdāmi al-al‘āb al-mawjūdah fī LearningApps " hasil wawancara pribadi: September 2025, Markaz Tahfizhul Qur'an Imam Syafii Makassar.

Aqus Pujiartha, Lalu. 2022. “Al-Lughah Al-Arabiyyah: Makanatuha Wa Ta’tsiruha Fi Al-Lughah Al-Indunisiyyah Dirasah Wasfiyyah Tahliliyyah.” Mauriduna: Journal of Islamic Studies 3 (2): 145–54. https://doi.org/10.37274/mauriduna.v3i2.624.

Arikunto, Suharsimi. 2021. Prosedur Penelitian: Suaatu Pendekatan Praktik. Galang Tanjung.

Faizan. "Syu‘ūr ath-thullāb tijāha at-ta‘allum biistikhdāmi al-al‘āb al-mawjūdah fī LearningApps " hasil wawancara pribadi: September 2025, Markaz Tahfizhul Qur'an Imam Syafii Makassar.

Farida, Hanik, Saida Ulfa, and Dedi Kuswandi. 2022. “Pengembangan Mobile Game Based Learning Kosakata Bahasa Arab untuk Siswa Kelas 3 Sekolah Dasar.” Jurnal Kajian Teknologi Pendidikan 7 (01): 38-50. https://doi.org/10.17977/um039v7i12022p038.

Fawzani, Nurul, and Nurjannah. 2022. “Pengenalan dan Pembinaan bahasa Arab melalui Game Edukatif di TKA/TPA.” Jurnal Pendidikan Dan Pengembangan Desa 1 (02). https://doi.org/10.33477/mangente.v1i2.2676.

Fina. "Syu‘ūr ath-thullāb tijāha at-ta‘allum biistikhdāmi al-al‘āb al-mawjūdah fī LearningApps " hasil wawancara pribadi: September 2025, Markaz Tahfizhul Qur'an Imam Syafii Makassar.

Jidan. "Syu‘ūr ath-thullāb tijāha at-ta‘allum biistikhdāmi al-al‘āb al-mawjūdah fī LearningApps " hasil wawancara pribadi: September 2025, Markaz Tahfizhul Qur'an Imam Syafii Makassar.

Khamidah, Nanda Nur, and Nurrokhmatullah. 2024. “Pengaruh Lagu Bahasa Arab dengan Menggunakan media Audio Visual Terhadap Penguasaan Mufradat.” Jurnal Mu'allim Vol 6 No. 2.

Maghfirah, Dewi Nazilatul, Taufik, and Aliwafa. 2024. “Menjadikan Pembelajaran Mufrodat Menyenangkan: Strategi Inovatif Untuk meningkatkan Motivasi Belajar Bahasa Arab di MI.” Jurnal Ilmiah pendidikan Madrasah Ibtidaiyah Vol 8 No. 4.

Mayer, Richard E. 2001. Automation in Engineering. Multimedia Learning. Vol. 41. https://doi.org/10.1057/9780230800601_4.

Nafisah. "Syu‘ūr ath-thullāb tijāha at-ta‘allum biistikhdāmi al-al‘āb al-mawjūdah fī LearningApps " hasil wawancara pribadi: September 2025, Markaz Tahfizhul Qur'an Imam Syafii Makassar.

Najib, Ahmad Farhan Rif'an. 2025. “Integrasi Game Edukatif dalam Pembelajaran Bahasa Arab: Analisis Efektivitas, Tantangan, dan Strategi Implementasi.” Jurnal Teknologi Pendidikan 24 (25). https://ejournal.upi.edu/index.php/edutech/article/view/80544.

Putri, Dhayana, Wira wahyuni, and Hilmayeti. 2024. “Problematika Pembelajaran Bahsa Arab ditinjau dari Sisi Linguistik dan Non Linguistik di Man 4 Agam.” Jurnal Ilmiah pendidikan Bahasa Arab Vol 5 No. 2.

Saepudin, Asep Ahmad. 2021. “Taṭbīq Al-Bī’ah Al-Lughawiyyah Li Tanmiyat Mahāratay as-Samā‘ Wa Al-Kalām Bi Jāmi‘at Ar-Rāyah (Dirāsah Waṣfiyyah Taḥlīliyyah ‘alā Ṭālib Al-Mustawā Al-Awwal Min Qism Al-i‘dād Al-Lughawī)” 1984: 1–10. http://repository.upi.edu/69520/1/T_BARB_1802821_Title.pdf.

sugiyono. 2020. METODE PENELITIAN KUANTITATIF KUALITATIF Dan R&D. Revista Brasileira de Linguística Aplicada. Vol. 5.

Tantu, Sulistia, Chaterina Puteri Doni, and Kholid Mootalu. 2019. “Al-Lughah Al-‘Arabiyyah Al-Fuṣḥā Wa Al-Lahjah Al-‘āmiyyah Al-Miṣriyyah.” A Jamiy Jurnal Bahasa Dan Sastra Arab 8 (2): 2657–2206. http://journal.umgo.ac.id/index.php/AJamiy/index’A.

Winatha, Komang Redy, and I Made Dedy Setiawan. 2020. “Pengaruh Game-Based Learning Terhadap Motivasi dan Prestasi Belajar.” Jurnal Teknologi dan Kejuruan Vol 1 No. 2 .